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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveUniformShaderParameter- > API/Runtime/Engine/FPrimitiveUniformShaderParameter-/zzNextMemberIdPositionHigh
| Name | zzNextMemberIdPositionHigh |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
Syntax
enum zzNextMemberIdPositionHigh
{
HasDeclaredResource = zzMemberIdPositionHigh::HasDeclaredResource || !TShaderParameterTypeInfo<FVector3f>::bIsStoredInConstantBuffer,
}
Values
| Name | Remarks |
|---|---|
| HasDeclaredResource |