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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveUniformShaderParameter- > API/Runtime/Engine/FPrimitiveUniformShaderParameter-/zzNextMemberIdMe-
| Name | zzNextMemberIdMeshPaintTextureDescriptor |
| Type | enum |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveUniformShaderParameters.h |
| Include Path | #include "PrimitiveUniformShaderParameters.h" |
Syntax
enum zzNextMemberIdMeshPaintTextureDescriptor
{
HasDeclaredResource = zzMemberIdMeshPaintTextureDescriptor::HasDeclaredResource || !TShaderParameterTypeInfo<FUintVector2>::bIsStoredInConstantBuffer,
}
Values
| Name | Remarks |
|---|---|
| HasDeclaredResource |