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Unreal Engine C++ API Reference > Runtime > Engine > FPrimitiveSceneProxy
- FPrimitiveSceneProxy::IsUsingDistanceCullFade()
- FSkeletalMeshSceneProxy::IsUsingDistanceCullFade()
- FStaticMeshSceneProxy::IsUsingDistanceCullFade()
- FGeometryCacheSceneProxy::IsUsingDistanceCullFade()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
Include | #include "PrimitiveSceneProxy.h" |
virtual bool IsUsingDistanceCullFade&40;&41; const
true if the proxy uses distance cull fade.