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Unreal Engine C++ API Reference > Plugins > GeometryCache > FGeometryCacheSceneProxy
- FPrimitiveSceneProxy::IsUsingDistanceCullFade()
- FGeometryCacheSceneProxy::IsUsingDistanceCullFade()
References
Module | GeometryCache |
Header | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Public/GeometryCacheSceneProxy.h |
Include | #include "GeometryCacheSceneProxy.h" |
Source | /Engine/Plugins/Runtime/GeometryCache/Source/GeometryCache/Private/GeometryCacheSceneProxy.cpp |
virtual bool IsUsingDistanceCullFade&40;&41; const
true if the proxy uses distance cull fade.