Navigation
API > API/Runtime > API/Runtime/Engine
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneDesc.h |
| Include | #include "PrimitiveSceneDesc.h" |
Syntax
struct FPrimitiveSceneDesc
Remarks
FPrimitiveSceneDesc is a structure that can be used to Add/Remove/Update primitives in an FScene.
It encapsulates all the necessary information to create/update the primitive. Usage of an PrimitiveComponentInterface is optional, but if one is not provided the ProxyDesc must already be created and passed in the ProxyDesc member.
Variables
| Type | Name | Description | |
|---|---|---|---|
| FVector | AttachmentRootPosition | ||
| bool | bBulkReregister | ||
| bool | bIsUnreachable | ||
| FBoxSphereBounds | Bounds | ||
| bool | bRecreateProxyOnUpdateTransform | ||
| bool | bShouldAddtoScene | ||
| FPrimitiveComponentId | LightingAttachmentComponentId | ||
| FBoxSphereBounds | LocalBounds | ||
| FPrimitiveComponentId | LodParentComponentId | ||
| EComponentMobility::Type | Mobility | ||
| IPrimitiveComponent * | PrimitiveComponentInterface | ||
| FPrimitiveSceneInfoData * | PrimitiveSceneData | ||
| UObject * | PrimitiveUObject | ||
| FPrimitiveSceneProxyDesc * | ProxyDesc | ||
| FMatrix | RenderMatrix | ||
| UWorld * | World |
Functions
| Type | Name | Description | |
|---|---|---|---|
| FVector | |||
| FThreadSafeCounter & | |||
| FBoxSphereBounds | GetBounds () |
||
| FString | GetFullName () |
||
| double | |||
| FPrimitiveComponentId | |||
| FBoxSphereBounds | |||
| FPrimitiveComponentId | |||
| EComponentMobility::Type | GetMobility () |
||
| FString | GetName () |
||
| UPackage * | GetOutermost () |
||
| IPrimitiveComponent * | |||
| const IPrimitiveComponent * | |||
| FPrimitiveComponentId | |||
| int32 | |||
| FMatrix | |||
| FPrimitiveSceneInfoData & | GetSceneData () |
||
| FPrimitiveSceneProxy * | |||
| FPrimitiveSceneProxyDesc * | |||
| UWorld * | GetWorld () |
||
| bool | |||
| void | |||
| void | SetLastSubmitTime
(
double InSubmitTime |
||
| void | |||
| void | |||
| bool |