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Unreal Engine C++ API Reference > Runtime > Engine > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
Include | #include "Engine/EngineTypes.h" |
Syntax
namespace EComponentMobility
{
enum Type
{
Static,
Stationary,
Movable,
}
}
Values
Name | Description |
---|---|
Static | Static objects cannot be moved or changed in game. Allows baked lighting Fastest rendering |
Stationary | A stationary light will only have its shadowing and bounced lighting from static geometry baked by Lightmass, all other lighting will be dynamic. |
Movable | Movable objects can be moved and changed in game. |
Remarks
Describes how often this component is allowed to move.