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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPreshaderStack
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Shader/PreshaderTypes.h | |||
void PushValue
(
const FPreshaderValue& InValue |
Shader/PreshaderTypes.h | ||
void PushValue
(
const FPreshaderType& InType, |
Shader/PreshaderTypes.h |
PushValue(const FValue &)
| Name | PushValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path | #include "Shader/PreshaderTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
void PushValue
(
const FValue & InValue
)
PushValue(const FPreshaderValue &)
| Name | PushValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path | #include "Shader/PreshaderTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
void PushValue
(
const FPreshaderValue & InValue
)
PushValue(const FPreshaderType &, TArrayView< const FValueComponent >)
| Name | PushValue |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path | #include "Shader/PreshaderTypes.h" |
| Source | /Engine/Source/Runtime/Engine/Private/Shader/Preshader.cpp |
void PushValue
(
const FPreshaderType & InType,
TArrayView < const FValueComponent > InComponents
)