Navigation
API > API/Runtime > API/Runtime/Engine
Mirrors Shader::FValue, except 'Component' array references memory owned by stack, rather than inline storage
| Name | FPreshaderValue |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Shader/PreshaderTypes.h |
| Include Path | #include "Shader/PreshaderTypes.h" |
Syntax
struct FPreshaderValue
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Component | TArrayView< FValueComponent > | Shader/PreshaderTypes.h | ||
| Type | FPreshaderType | Shader/PreshaderTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FValue AsShaderValue
(
const FStructTypeRegistry* TypeRegistry |
Converts to a regular 'FValue', uses the type registry to resolve StructType hashes into pointers | Shader/PreshaderTypes.h |