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Container for the result of a projectile path trace (using PredictProjectilePath).
| Name | FPredictProjectilePathResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
| Include Path | #include "Kismet/GameplayStaticsTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FPredictProjectilePathResult
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| HitResult | FHitResult | Hit along the trace, if tracing with collision was enabled. | Kismet/GameplayStaticsTypes.h |
|
| LastTraceDestination | FPredictProjectilePathPointData | Info on the last point we tried to trace to, which may have been beyond the final hit. | Kismet/GameplayStaticsTypes.h |
|
| PathData | TArray< FPredictProjectilePathPointData > | Info for each point on the path. | Kismet/GameplayStaticsTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddPoint
(
FVector Location, |
Kismet/GameplayStaticsTypes.h | ||
void Reset
(
int32 ReserveSize |
Kismet/GameplayStaticsTypes.h |