Navigation
API > API/Runtime > API/Runtime/Engine
Data about a single point in a projectile path trace.
| Name | FPredictProjectilePathPointData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Kismet/GameplayStaticsTypes.h |
| Include Path | #include "Kismet/GameplayStaticsTypes.h" |
Syntax
USTRUCT (BlueprintType )
struct FPredictProjectilePathPointData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Kismet/GameplayStaticsTypes.h | |||
FPredictProjectilePathPointData
(
FVector InLocation, |
Kismet/GameplayStaticsTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Location | FVector | Location of this point. | Kismet/GameplayStaticsTypes.h |
|
| Time | float | Elapsed time at this point from the start of the trace. | Kismet/GameplayStaticsTypes.h |
|
| Velocity | FVector | Velocity at this point. | Kismet/GameplayStaticsTypes.h |
|
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void Reset() |
Kismet/GameplayStaticsTypes.h | ||
void Set
(
FVector InLocation, |
Kismet/GameplayStaticsTypes.h |