Navigation
API > API/Runtime > API/Runtime/Engine
Predicate to determine if an overlap is with a certain AActor.
| Name | FPredicateOverlapHasSameActor |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Components/PrimitiveComponent.h |
| Include Path | #include "Components/PrimitiveComponent.h" |
Syntax
struct FPredicateOverlapHasSameActor
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPredicateOverlapHasSameActor
(
const AActor& Owner |
Components/PrimitiveComponent.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MyOwnerPtr | const TWeakObjectPtr< const AActor > | Components/PrimitiveComponent.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator()
(
const FOverlapInfo& Info |
Components/PrimitiveComponent.h |