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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrecomputedVolumetricLightmap
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void AddToScene
(
FSceneInterface* Scene, |
PrecomputedVolumetricLightmap.h | ||
void AddToScene
(
FSceneInterface* Scene, |
PrecomputedVolumetricLightmap.h |
AddToScene(class FSceneInterface , class UMapBuildDataRegistry , FGuid, bool)
| Name | AddToScene |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrecomputedVolumetricLightmap.cpp |
void AddToScene
(
class FSceneInterface * Scene,
class UMapBuildDataRegistry * Registry,
FGuid LevelBuildDataId,
bool bIsPersistentLevel
)
AddToScene(class FSceneInterface , class UMapBuildDataRegistry , FPrecomputedVolumetricLightmapData *, bool)
| Name | AddToScene |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PrecomputedVolumetricLightmap.cpp |
void AddToScene
(
class FSceneInterface * Scene,
class UMapBuildDataRegistry * Registry,
FPrecomputedVolumetricLightmapData * NewData,
bool bIsPersistentLevel
)