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A bucket of visibility cells that have the same spatial hash.
| Name | FPrecomputedVisibilityBucket |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
class FPrecomputedVisibilityBucket
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CellDataChunks | TArray< FCompressedVisibilityChunk > | Data chunks corresponding to Cells. | Engine/Level.h | |
| CellDataSize | int32 | Size in bytes of the data of each cell. | Engine/Level.h | |
| Cells | TArray< FPrecomputedVisibilityCell > | Cells in this bucket. | Engine/Level.h |