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A chunk of compressed visibility data from multiple FPrecomputedVisibilityCell's.
| Name | FCompressedVisibilityChunk |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/Level.h |
| Include Path | #include "Engine/Level.h" |
Syntax
class FCompressedVisibilityChunk
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bCompressed | bool | Whether the chunk is compressed. | Engine/Level.h | |
| Data | TArray< uint8 > | Compressed visibility data if bCompressed is true. | Engine/Level.h | |
| UncompressedSize | int32 | Size of the uncompressed chunk. | Engine/Level.h |