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Unreal Engine C++ API Reference > Runtime > Engine > FPrecomputedLightVolumeData
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PrecomputedLightVolume.h |
Include | #include "PrecomputedLightVolume.h" |
Source | /Engine/Source/Runtime/Engine/Private/PrecomputedLightVolume.cpp |
void Initialize
&40;
const FBox & NewBounds
&41;
Remarks
Frees any previous samples, prepares the volume to have new samples added.