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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPositionVertexBuffer
Overloads
| Name |
Remarks |
Include Path |
Unreal Specifiers |
void Init
(
uint32 NumVertices,
bool bInNeedsCPUAccess
)
|
|
Rendering/PositionVertexBuffer.h |
|
|
Initializes the buffer with the given vertices, used to convert legacy layouts. |
Rendering/PositionVertexBuffer.h |
|
|
|
Rendering/PositionVertexBuffer.h |
|
|
Initializes this vertex buffer with the contents of the given vertex buffer. |
Rendering/PositionVertexBuffer.h |
|
void Init
(
const TArray< FVector3f >& InPositions,
bool bInNeedsCPUAccess
)
|
|
Rendering/PositionVertexBuffer.h |
|
Init(uint32, bool)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
| Include Path |
#include "Rendering/PositionVertexBuffer.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
void Init
(
uint32 NumVertices,
bool bInNeedsCPUAccess
)
Init(const TArray< FStaticMeshBuildVertex > &, bool)
Description
Initializes the buffer with the given vertices, used to convert legacy layouts.
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
| Include Path |
#include "Rendering/PositionVertexBuffer.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
void Init
(
const TArray < FStaticMeshBuildVertex > & InVertices,
bool bInNeedsCPUAccess
)
Parameters
| Name |
Remarks |
| InVertices |
The vertices to initialize the buffer with. |
Init(const FConstMeshBuildVertexView &, bool)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
| Include Path |
#include "Rendering/PositionVertexBuffer.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
void Init
(
const FConstMeshBuildVertexView & InVertices,
bool bInNeedsCPUAccess
)
Init(const FPositionVertexBuffer &, bool)
Description
Initializes this vertex buffer with the contents of the given vertex buffer.
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
| Include Path |
#include "Rendering/PositionVertexBuffer.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
void Init
(
const FPositionVertexBuffer & InVertexBuffer,
bool bInNeedsCPUAccess
)
Parameters
| Name |
Remarks |
| InVertexBuffer |
The vertex buffer to initialize from. |
Init(const TArray< FVector3f > &, bool)
| |
|
| Name |
Init |
| Type |
function |
| Header File |
/Engine/Source/Runtime/Engine/Public/Rendering/PositionVertexBuffer.h |
| Include Path |
#include "Rendering/PositionVertexBuffer.h" |
| Source |
/Engine/Source/Runtime/Engine/Private/PositionVertexBuffer.cpp |
void Init
(
const TArray < FVector3f > & InPositions,
bool bInNeedsCPUAccess
)