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Generic structure for returning most any kind of data from C++ to delegate functions
| Name | FPlatformInterfaceDelegateResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PlatformInterfaceBase.h |
| Include Path | #include "Engine/PlatformInterfaceBase.h" |
Syntax
USTRUCT ()
struct FPlatformInterfaceDelegateResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlatformInterfaceDelegateResult() |
Engine/PlatformInterfaceBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| bSuccessful | bool | This is always usable, no matter the type | Engine/PlatformInterfaceBase.h | |
| Data | FPlatformInterfaceData | The result actual data | Engine/PlatformInterfaceBase.h |