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Struct that encompasses the most common types of data. This is the data payload of PlatformInterfaceDelegateResult.
| Name | FPlatformInterfaceData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PlatformInterfaceBase.h |
| Include Path | #include "Engine/PlatformInterfaceBase.h" |
Syntax
USTRUCT ()
struct FPlatformInterfaceData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPlatformInterfaceData() |
Engine/PlatformInterfaceBase.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| DataName | FName | An optional tag for this data | Engine/PlatformInterfaceBase.h | |
| FloatValue | float | Engine/PlatformInterfaceBase.h | ||
| IntValue | int32 | Various typed result values | Engine/PlatformInterfaceBase.h | |
| ObjectValue | TObjectPtr< class UObject > | Engine/PlatformInterfaceBase.h | ||
| StringValue | FString | Engine/PlatformInterfaceBase.h | ||
| Type | TEnumAsByte< enum EPlatformInterfaceDataType > | Specifies which value is valid for this structure | Engine/PlatformInterfaceBase.h |