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Replication cache data holding state and access time
| Name | FPhysicsReplicationCacheData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/PhysicsReplicationCache.h |
| Include Path | #include "Physics/PhysicsReplicationCache.h" |
Syntax
struct FPhysicsReplicationCacheData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPhysicsReplicationCacheData() |
Physics/PhysicsReplicationCache.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AccessTime | double | Physics/PhysicsReplicationCache.h | ||
| StateData | FRigidBodyState | Physics/PhysicsReplicationCache.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
const double GetAccessTime() |
Physics/PhysicsReplicationCache.h | ||
FRigidBodyState & GetState() |
Physics/PhysicsReplicationCache.h | ||
void SetAccessTime
(
double Time |
Physics/PhysicsReplicationCache.h |