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Describes the physical state of a rigid body.
| Name | FRigidBodyState |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/ReplicatedState.h |
| Include Path | #include "Engine/ReplicatedState.h" |
Syntax
USTRUCT ()
struct FRigidBodyState
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRigidBodyState() |
Engine/ReplicatedState.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| AngVel | FVector_NetQuantize100 | Engine/ReplicatedState.h | ||
| Flags | uint8 | Engine/ReplicatedState.h | ||
| LinVel | FVector_NetQuantize100 | Engine/ReplicatedState.h | ||
| Position | FVector_NetQuantize100 | Engine/ReplicatedState.h | ||
| Quaternion | FQuat | Engine/ReplicatedState.h |