Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void SetReplicatedTarget
(
UPrimitiveComponent* Component, |
Sets the latest replicated target for a body instance | PhysicsReplication.h | |
void SetReplicatedTarget
(
Chaos::FConstPhysicsObjectHandle PhysicsObject, |
PhysicsReplication.h |
SetReplicatedTarget(UPrimitiveComponent *, FName, const FRigidBodyState &, int32)
Description
Sets the latest replicated target for a body instance
| Name | SetReplicatedTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
virtual void SetReplicatedTarget
(
UPrimitiveComponent * Component,
FName BoneName,
const FRigidBodyState & ReplicatedTarget,
int32 ServerFrame
)
SetReplicatedTarget(Chaos::FConstPhysicsObjectHandle, const FRigidBodyState &, int32, EPhysicsReplicationMode)
| Name | SetReplicatedTarget |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include Path | #include "PhysicsReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysicsReplication.cpp |
void SetReplicatedTarget
(
Chaos::FConstPhysicsObjectHandle PhysicsObject,
const FRigidBodyState & ReplicatedTarget,
int32 ServerFrame,
EPhysicsReplicationMode ReplicationMode
)