Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPhysicsReplication > API/Runtime/Engine/FPhysicsReplication/SetReplicatedTarget
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/PhysicsReplication.h |
| Include | #include "PhysicsReplication.h" |
virtual void SetReplicatedTarget
(
UPrimitiveComponent * Component,
FName BoneName,
const FRigidBodyState & ReplicatedTarget
)
Remarks
Sets the latest replicated target for a body instance