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Structure that represents the name of physical surfaces.
| Name | FPhysicalSurfaceName |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/PhysicsEngine/PhysicsSettings.h |
| Include Path | #include "PhysicsEngine/PhysicsSettings.h" |
Syntax
USTRUCT ()
struct FPhysicalSurfaceName
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| PhysicsEngine/PhysicsSettings.h | |||
FPhysicalSurfaceName
(
EPhysicalSurface InType, |
PhysicsEngine/PhysicsSettings.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Name | FName | PhysicsEngine/PhysicsSettings.h | ||
| Type | TEnumAsByte< enum EPhysicalSurface > | PhysicsEngine/PhysicsSettings.h |