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Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static bool Overlap_Geom
(
const FBodyInstance* InBodyInstance, |
Physics/Experimental/PhysInterface_Chaos.h | ||
static bool Overlap_Geom
(
const FBodyInstance* InBodyInstance, |
Physics/Experimental/PhysInterface_Chaos.h |
Overlap_Geom(const FBodyInstance , const FPhysicsGeometryCollection &, const FTransform &, FMTDResult , bool)
| Name | Overlap_Geom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool Overlap_Geom
(
const FBodyInstance * InBodyInstance,
const FPhysicsGeometryCollection & InGeometry,
const FTransform & InShapeTransform,
FMTDResult * OutOptResult,
bool bTraceComplex
)
Overlap_Geom(const FBodyInstance , const FCollisionShape &, const FQuat &, const FTransform &, FMTDResult , bool)
| Name | Overlap_Geom |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Physics/Experimental/PhysInterface_Chaos.h |
| Include Path | #include "Physics/Experimental/PhysInterface_Chaos.h" |
| Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/Experimental/PhysInterface_Chaos.cpp |
static bool Overlap_Geom
(
const FBodyInstance * InBodyInstance,
const FCollisionShape & InCollisionShape,
const FQuat & InShapeRotation,
const FTransform & InShapeTransform,
FMTDResult * OutOptResult,
bool bTraceComplex
)