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Structure containing information about minimum translation direction (MTD)
| Name | FMTDResult |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/EngineTypes.h |
| Include Path | #include "Engine/EngineTypes.h" |
Syntax
USTRUCT ()
struct FMTDResult
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FMTDResult() |
Engine/EngineTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Direction | FVector | Normalized direction of the minimum translation required to fix penetration. | Engine/EngineTypes.h | |
| Distance | float | Distance required to move along the MTD vector (Direction). | Engine/EngineTypes.h |