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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
Include | #include "PhysicsPublic.h" |
Syntax
class FPhysCommandHandler
Remarks
Container used for physics tasks that need to be deferred from GameThread. This is not safe for general purpose multi-therading
Destructors
Type | Name | Description | |
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Functions
Type | Name | Description | |
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void | Flush () |
Executes pending commands and clears buffer |
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bool |