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Unreal Engine C++ API Reference > Runtime > Engine > FPhysCommandHandler
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/PhysicsPublic.h |
Include | #include "PhysicsPublic.h" |
Source | /Engine/Source/Runtime/Engine/Private/PhysicsEngine/PhysCommandHandler.cpp |
bool HasPendingCommands&40;&41;