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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ChartCreation.h |
Include | #include "ChartCreation.h" |
Syntax
struct FPerformanceTrackingSystem
Remarks
Overall state of the built-in performance tracking.
Constructors
Type | Name | Description | |
---|---|---|---|
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Functions
Type | Name | Description | |
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IPerformanceDataConsumer::FFrameData | AnalyzeFrame
(
float DeltaSeconds |
|
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FString | CreateFileNameForChart
(
const FString& ChartType, |
This will create the file name for the file we are saving out. |
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FString | CreateOutputDirectory
(
const FDateTime& CaptureStartTime |
This will create the folder name for the output directory for FPS charts (and actually create the directory). |
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bool | Should we subtract off idle time spent waiting (due to running above target framerate) before thresholding into bins? (controlled by t.FPSChart.ExcludeIdleTime) | |
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void | ||
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void | StopCharting () |