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Unreal Engine C++ API Reference > Runtime > Engine > FPerformanceTrackingSystem
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ChartCreation.h |
Include | #include "ChartCreation.h" |
Source | /Engine/Source/Runtime/Engine/Private/ChartCreation.cpp |
static FString CreateFileNameForChart
&40;
const FString & ChartType,
const FString & InMapName,
const FString & FileExtension
&41;
Remarks
This will create the file name for the file we are saving out.
Parameters
Name | Description |
---|---|
ChartType | the type of chart we are making |
InMapName | the name of the map |
FileExtension | the filename extension to append |