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Wrapper object that tries to imitate the TWeakObjectPtr interface for the objects previously in the PawnList and iterated by FConstPawnIterator.
| Name | FPawnIteratorObject |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PawnIterator.h |
| Include Path | #include "Engine/PawnIterator.h" |
Syntax
struct FPawnIteratorObject
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| Engine/PawnIterator.h | |||
FPawnIteratorObject
(
APawn* InPawn |
Engine/PawnIterator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Pawn | APawn * | Engine/PawnIterator.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
APawn * Get() |
Engine/PawnIterator.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool operator!=
(
const UObject* Other |
Engine/PawnIterator.h | ||
APawn & operator*() |
Engine/PawnIterator.h | ||
bool operator==
(
const UObject* Other |
Engine/PawnIterator.h | ||
APawn * operator->() |
Engine/PawnIterator.h |