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Imitation iterator class that attempts to provide the basic interface that FConstPawnIterator previously did when a typedef of TArray
| Name | FConstPawnIterator |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Classes/Engine/PawnIterator.h |
| Include Path | #include "Engine/PawnIterator.h" |
Syntax
class FConstPawnIterator
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FConstPawnIterator
(
UWorld* World |
Engine/PawnIterator.h | ||
| Engine/PawnIterator.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FConstPawnIterator() |
Engine/PawnIterator.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Iterator | TUniquePtr< TActorIterator< APawn > > | Engine/PawnIterator.h | ||
| UWorld | friend | Engine/PawnIterator.h |
Functions
Public
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
operator bool() |
Engine/PawnIterator.h | ||
FPawnIteratorObject operator*() |
Engine/PawnIterator.h | ||
FConstPawnIterator & operator++() |
Engine/PawnIterator.h | ||
FConstPawnIterator & operator++
(
int |
Engine/PawnIterator.h | ||
FConstPawnIterator & operator=
(
FConstPawnIterator&& |
Engine/PawnIterator.h | ||
TUniquePtr< FPawnIteratorObject > operator->() |
Engine/PawnIterator.h |