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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPatchIndirectionTextureCS > API/Runtime/Engine/FPatchIndirectionTextureCS/FParameters
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumBricks, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInNewVolume, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSubLevelBrickPositions, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdIndirectionTexture, |
PrecomputedVolumetricLightmap.h |
zzAppendMemberGetPrev(zzFirstMemberId, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId,
TArray < FShaderParametersMetadata::FMember > *
)
zzAppendMemberGetPrev(zzNextMemberIdNumBricks, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumBricks,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdStartPosInNewVolume, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInNewVolume,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdSubLevelBrickPositions, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSubLevelBrickPositions,
TArray < FShaderParametersMetadata::FMember > * Members
)
zzAppendMemberGetPrev(zzNextMemberIdIndirectionTexture, TArray< FShaderParametersMetadata::FMember > *)
| Name | zzAppendMemberGetPrev |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdIndirectionTexture,
TArray < FShaderParametersMetadata::FMember > * Members
)