Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPatchIndirectionTextureCS
| Name | FParameters |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PrecomputedVolumetricLightmap.h |
| Include Path | #include "PrecomputedVolumetricLightmap.h" |
Syntax
class FParameters
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParameters() |
PrecomputedVolumetricLightmap.h |
Structs
| Name | Remarks |
|---|---|
| FTypeInfo | |
| zzFirstMemberId | |
| zzNextMemberIdIndirectionTexture | |
| zzNextMemberIdNumBricks | |
| zzNextMemberIdStartPosInNewVolume | |
| zzNextMemberIdSubLevelBrickPositions |
Typedefs
| Name | Type | Remarks | Include Path |
|---|---|---|---|
| zzFuncPtr | void * | PrecomputedVolumetricLightmap.h | |
| zzLastMemberId | zzNextMemberIdIndirectionTexture | PrecomputedVolumetricLightmap.h | |
| zzMemberFunc | zzFuncPtr(*) | PrecomputedVolumetricLightmap.h | |
| zzMemberIdIndirectionTexture | zzNextMemberIdSubLevelBrickPositions | PrecomputedVolumetricLightmap.h | |
| zzMemberIdNumBricks | zzFirstMemberId | PrecomputedVolumetricLightmap.h | |
| zzMemberIdStartPosInNewVolume | zzNextMemberIdNumBricks | PrecomputedVolumetricLightmap.h | |
| zzMemberIdSubLevelBrickPositions | zzNextMemberIdStartPosInNewVolume | PrecomputedVolumetricLightmap.h | |
| zzTThisStruct | FParameters | PrecomputedVolumetricLightmap.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| IndirectionTexture | TShaderResourceParameterTypeInfo< FRHIUnorderedAccessView * >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| NumBricks | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| StartPosInNewVolume | TShaderParameterTypeInfo< uint32 >::TAlignedType | PrecomputedVolumetricLightmap.h | ||
| SubLevelBrickPositions | TShaderResourceParameterTypeInfo< FRHIShaderResourceView * >::TAlignedType | PrecomputedVolumetricLightmap.h |
Functions
Public
Static
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
static FUniformBufferRHIRef CreateUniformBuffer
(
const FParameters& InContents, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzFirstMemberId, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdNumBricks, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdStartPosInNewVolume, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdSubLevelBrickPositions, |
PrecomputedVolumetricLightmap.h | ||
static zzFuncPtr zzAppendMemberGetPrev
(
zzNextMemberIdIndirectionTexture, |
PrecomputedVolumetricLightmap.h | ||
static TArray< FShaderParametersMetadata::FMember > zzGetMembers() |
PrecomputedVolumetricLightmap.h |