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Structure containing information on a SoundMix to activate passively.
| Name | FPassiveSoundMixModifier |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Sound/SoundClass.h |
| Include Path | #include "Sound/SoundClass.h" |
Syntax
USTRUCT (BlueprintType )
struct FPassiveSoundMixModifier
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPassiveSoundMixModifier() |
Sound/SoundClass.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| MaxVolumeThreshold | float | Maximum volume level required to activate SoundMix. | Sound/SoundClass.h |
|
| MinVolumeThreshold | float | Minimum volume level required to activate SoundMix. | Sound/SoundClass.h |
|
| SoundMix | TObjectPtr< class USoundMix > | The SoundMix to activate | Sound/SoundClass.h |
|