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Unreal Engine C++ API Reference > Runtime > Engine > FParticleTrailsEmitterInstance_Base
- FParticleEmitterInstance::OnDeactivateSystem()
- FParticleTrailsEmitterInstance_Base::OnDeactivateSystem()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleTrail2EmitterInstance.cpp |
virtual void OnDeactivateSystem&40;&41;
Remarks
Update the start particles of the trail, if needed Called when the particle system is deactivating...
Called when the particle system is deactivating...