Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
- FParticleEmitterInstance::OnDeactivateSystem()
- FParticleTrailsEmitterInstance_Base::OnDeactivateSystem()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
virtual void OnDeactivateSystem&40;&41;
Remarks
Called when the particle system is deactivating...