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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FParticleSystemSceneProxy
Description
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources.
Virtual Inheritance
- FPrimitiveSceneProxy::CreateRenderThreadResources → FParticleSystemSceneProxy::CreateRenderThreadResources
| Name | CreateRenderThreadResources |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleSystemSceneProxy.h |
| Include Path | #include "ParticleSystemSceneProxy.h" |
| Source | /Engine/Source/Runtime/Engine/Private/ParticleSystemSceneProxy.cpp |
virtual void CreateRenderThreadResources
(
FRHICommandListBase & RHICmdList
)