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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FPrimitiveSceneProxy
Description
Called when the rendering thread adds the proxy to the scene. This function allows for generating renderer-side resources. Called in the rendering thread.
Derived Overrides
- FHierarchicalStaticMeshSceneProxy::CreateRenderThreadResources
- FInstancedStaticMeshSceneProxy::CreateRenderThreadResources
- FParticleSystemSceneProxy::CreateRenderThreadResources
- FSkeletalMeshSceneProxy::CreateRenderThreadResources
- FStaticMeshSceneProxy::CreateRenderThreadResources
- FSceneProxy::CreateRenderThreadResources
- FSkinnedSceneProxy::CreateRenderThreadResources
| Name | CreateRenderThreadResources |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/PrimitiveSceneProxy.h |
| Include Path | #include "PrimitiveSceneProxy.h" |
virtual void CreateRenderThreadResources
(
FRHICommandListBase & RHICmdList
)