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| Name | FParticleSpriteEmitterInstance |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include Path | #include "ParticleEmitterInstances.h" |
Syntax
struct FParticleSpriteEmitterInstance : public FParticleEmitterInstance
Inheritance Hierarchy
- FParticleEmitterInstanceFixLayout → FParticleEmitterInstance → FParticleSpriteEmitterInstance
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleSpriteEmitterInstance
(
IParticleEmitterInstanceOwner& InComponent |
Constructor | ParticleEmitterInstances.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FParticleSpriteEmitterInstance() |
Destructor | ParticleEmitterInstances.h |
Functions
Public
Overridden from FParticleEmitterInstance
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual void GetAllocatedSize
(
int32& OutNum, |
Retrieve the allocated size of this instance. | ParticleEmitterInstances.h | |
virtual FDynamicEmitterDataBase * GetDynamicData
(
bool bSelected, |
Retrieves the dynamic data for the emitterRetrieves the dynamic data for the emitter | ParticleEmitterInstances.h | |
virtual FDynamicEmitterReplayDataBase * GetReplayData() |
Retrieves replay data for the emitter | ParticleEmitterInstances.h | |
virtual void GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
Returns the size of the object/ resource for display to artists/ LDs in the Editor. | ParticleEmitterInstances.h |
Protected
Overridden from FParticleEmitterInstance
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual bool FillReplayData
(
FDynamicEmitterReplayDataBase& OutData |
Captures dynamic replay data for this particle system. | ParticleEmitterInstances.h |