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API > API/Runtime > API/Runtime/Engine
Inheritance Hierarchy
- FParticleEmitterInstance
- FParticleTrailsEmitterInstance_Base
- FParticleRibbonEmitterInstance
References
| Module | Engine |
| Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
| Include | #include "ParticleEmitterInstances.h" |
Syntax
struct FParticleRibbonEmitterInstance : public FParticleTrailsEmitterInstance_Base
Variables
| Type | Name | Description | |
|---|---|---|---|
| TArray< float > | CurrentLifetimes | The lifetime to use for each ribbon | |
| TArray< float > | CurrentSizes | The size to use for each ribbon | |
| TArray< FVector > | CurrentSourcePosition | The current source position for each trail in this emitter | |
| TArray< FQuat > | CurrentSourceRotation | The current source rotation for each trail in this emitter | |
| TArray< FVector > | CurrentSourceTangent | The current source tangent for each trail in this emitter | |
| TArray< float > | CurrentSourceTangentStrength | The current source tangent strength for each trail in this emitter | |
| TArray< FVector > | CurrentSourceUp | The current source up for each trail in this emitter | |
| int32 | HeadOnlyParticles | TArray |
|
| int32 | LastSelectedParticleIndex | The last selected source index (for sequential selection) | |
| TArray< FVector > | LastSourcePosition | The previous source position for each trail in this emitter | |
| TArray< FQuat > | LastSourceRotation | The last source rotation for each trail in this emitter | |
| TArray< FVector > | LastSourceTangent | The previous source tangent for each trail in this emitter | |
| TArray< float > | LastSourceTangentStrength | The previous source tangent strength for each trail in this emitter | |
| TArray< float > | LastSourceTimes | The time of the last partice source update | |
| TArray< FVector > | LastSourceUp | The previous source up for each trail in this emitter | |
| AActor * | SourceActor | If the source is an actor, this is it | |
| FParticleEmitterInstance * | SourceEmitter | If the source is an emitter, this is it | |
| TArray< int32 > | SourceIndices | The indices for the source of each trail (if required) | |
| UParticleModuleTrailSource * | SourceModule | Source module | |
| TArray< FVector > | SourceOffsets | The offset from the source for each trail in this emitter | |
| TArray< float > | SourceTimes | The time of the last partice source update | |
| UParticleModuleSpawnPerUnit * | SpawnPerUnitModule | SpawnPerUnit module (hijacking it for trails here) | |
| int32 | TrailModule_Source_Offset | Payload offset for source module | |
| UParticleModuleTypeDataRibbon * | TrailTypeData | The TypeData module for this trail emitter |
Constructors
| Type | Name | Description | |
|---|---|---|---|
| Constructor |
Destructors
| Type | Name | Description | |
|---|---|---|---|
| Destructor |
Functions
| Type | Name | Description | |
|---|---|---|---|
| void | Determine the number of vertices and triangles in each trail | ||
| void | GetParticleLifetimeAndSize
(
int32 InTrailIdx, |
Get the lifetime and size for a particle being added to the given trail | |
| bool | GetSpawnPerUnitAmount
(
float DeltaTime, |
||
| void | |||
| bool | ResolveSourcePoint
(
int32 InTrailIdx, |
Virtual void UpdateStartParticles(float DeltaTime, bool bFirstTime); | |
| float | Spawn_RateAndBurst
(
float DeltaTime |
Spawn ribbon particles from SpawnRate and Burst settings. | |
| bool | Spawn_Source
(
float DeltaTime |
Spawn source-based ribbon particles. |
Overridden from FParticleTrailsEmitterInstance_Base
| Type | Name | Description | |
|---|---|---|---|
| void | |||
| void | Tick_RecalculateTangents
(
float DeltaTime, |
Tick sub-function that handles recalculation of tangents | |
| void | UpdateSourceData
(
float DeltaTime, |
Overridden from FParticleEmitterInstance
| Type | Name | Description | |
|---|---|---|---|
| void | ApplyWorldOffset
(
FVector InOffset, |
Called on world origin changes | |
| bool | FillReplayData
(
FDynamicEmitterReplayDataBase& OutData |
Captures dynamic replay data for this particle system. | |
| void | GetAllocatedSize
(
int32& OutNum, |
Retrieve the allocated size of this instance. | |
| FDynamicEmitterDataBase * | GetDynamicData
(
bool bSelected, |
Retrieves the dynamic data for the emitter | |
| FDynamicEmitterReplayDataBase * | Retrieves replay data for the emitter | ||
| void | GetResourceSizeEx
(
FResourceSizeEx& CumulativeResourceSize |
Returns the size of the object/ resource for display to artists/ LDs in the Editor. | |
| void | InitParameters
(
UParticleEmitter* InTemplate, |
||
| bool | IsDynamicDataRequired
(
UParticleLODLevel* CurrentLODLevel |
Checks some common values for GetDynamicData validity | |
| void | OnEmitterInstanceKilled
(
FParticleEmitterInstance* Instance |
When an emitter is killed, this will check other emitters and clean up anything pointing to this one | |
| float | Spawn
(
float DeltaTime |
Spawn particles for this emitter instance |