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| Name | FParticleEmitterReplayFrame |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h |
| Include Path | #include "Particles/ParticleSystemReplay.h" |
Syntax
USTRUCT ()
struct FParticleEmitterReplayFrame
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FParticleEmitterReplayFrame() |
Particles/ParticleSystemReplay.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
~FParticleEmitterReplayFrame() |
Particles/ParticleSystemReplay.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| EmitterType | int32 | Type of emitter (EDynamicEmitterType) | Particles/ParticleSystemReplay.h | |
| FrameState | FDynamicEmitterReplayDataBase * | State for the emitter this frame. The actual object type | Particles/ParticleSystemReplay.h | |
| OriginalEmitterIndex | int32 | Original index into the particle systems list of particle emitter indices. | Particles/ParticleSystemReplay.h |