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API > API/Runtime > API/Runtime/Engine
| |
|
| Name |
FParticleEmitterReplayFrame |
| Type |
struct |
| Header File |
/Engine/Source/Runtime/Engine/Classes/Particles/ParticleSystemReplay.h |
| Include Path |
#include "Particles/ParticleSystemReplay.h" |
Syntax
USTRUCT ()
struct FParticleEmitterReplayFrame
Constructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
FParticleEmitterReplayFrame()
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|
Particles/ParticleSystemReplay.h |
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Destructors
| Name |
Remarks |
Include Path |
Unreal Specifiers |
~FParticleEmitterReplayFrame()
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Particles/ParticleSystemReplay.h |
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Variables
Public
| Name |
Type |
Remarks |
Include Path |
Unreal Specifiers |
| EmitterType |
int32 |
Type of emitter (EDynamicEmitterType) |
Particles/ParticleSystemReplay.h |
|
| FrameState |
FDynamicEmitterReplayDataBase * |
State for the emitter this frame. The actual object type |
Particles/ParticleSystemReplay.h |
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| OriginalEmitterIndex |
int32 |
Original index into the particle systems list of particle emitter indices. |
Particles/ParticleSystemReplay.h |
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Functions
Public