Navigation
Unreal Engine C++ API Reference > Runtime > Engine > FParticleEmitterInstance
- FParticleEmitterInstance::SetBeamTargetStrength()
- FParticleBeam2EmitterInstance::SetBeamTargetStrength()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
virtual void SetBeamTargetStrength
&40;
float NewTargetStrength,
int32 TargetIndex
&41;