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Unreal Engine C++ API Reference > Runtime > Engine > FParticleBeam2EmitterInstance
- FParticleEmitterInstance::SetBeamTargetStrength()
- FParticleBeam2EmitterInstance::SetBeamTargetStrength()
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/ParticleEmitterInstances.h |
Include | #include "ParticleEmitterInstances.h" |
Source | /Engine/Source/Runtime/Engine/Private/Particles/ParticleBeam2EmitterInstance.cpp |
virtual void SetBeamTargetStrength
&40;
float NewTargetStrength,
int32 TargetIndex
&41;
Remarks
Set the target strength
Parameters
Name | Description |
---|---|
NewTargetStrength | The strength to set it ot |
TargetIndex | The index of the target being set |