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| Name | FPackedLevelActorBuilderCluster |
| Type | class |
| Header File | /Engine/Source/Runtime/Engine/Public/PackedLevelActor/PackedLevelActorTypes.h |
| Include Path | #include "PackedLevelActor/PackedLevelActorTypes.h" |
Syntax
class FPackedLevelActorBuilderCluster
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPackedLevelActorBuilderCluster
(
FPackedLevelActorBuilderID InBuilderID |
PackedLevelActor/PackedLevelActorTypes.h | ||
| PackedLevelActor/PackedLevelActorTypes.h |
Destructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual ~FPackedLevelActorBuilderCluster() |
PackedLevelActor/PackedLevelActorTypes.h |
Variables
Protected
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| BuilderID | FPackedLevelActorBuilderID | PackedLevelActor/PackedLevelActorTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
virtual uint32 ComputeHash() |
PackedLevelActor/PackedLevelActorTypes.h | ||
virtual bool Equals
(
const FPackedLevelActorBuilderCluster& Other |
PackedLevelActor/PackedLevelActorTypes.h | ||
FPackedLevelActorBuilderID GetBuilderID() |
PackedLevelActor/PackedLevelActorTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FPackedLevelActorBuilderCluster & operator=
(
const FPackedLevelActorBuilderCluster& |
PackedLevelActor/PackedLevelActorTypes.h |