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Can be used to override Version Data in a Replay's Header either Right Before Writing a Replay Header or Right After Reading a Replay Header.
| Name | FOverridableReplayVersionData |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ReplayTypes.h |
| Include Path | #include "ReplayTypes.h" |
Syntax
struct FOverridableReplayVersionData
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
PRAGMA_DISABLE_DEPRECATION_WARNINGS FOverridableReplayVersionData
(
FOverridableReplayVersionData&& |
ReplayTypes.h | ||
| ReplayTypes.h | |||
FOverridableReplayVersionData
(
const FNetworkDemoHeader& DemoHeader |
Init with Demo Header Version Data. | ReplayTypes.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| CustomVersions | FCustomVersionContainer | ReplayTypes.h | ||
| EngineNetworkProtocolVersion | uint32 | ReplayTypes.h | ||
| EngineVersion | FEngineVersion | ReplayTypes.h | ||
| GameNetworkProtocolVersion | uint32 | ReplayTypes.h | ||
| PackageVersionLicenseeUE | int32 | ReplayTypes.h | ||
| PackageVersionUE | FPackageFileVersion | ReplayTypes.h | ||
| Version | uint32 | ReplayTypes.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void ApplyVersionDataToDemoHeader
(
FNetworkDemoHeader& DemoHeader |
Apply Version Data to Demo Header Passed In. | ReplayTypes.h | |
uint32 GetCustomVersion
(
const FGuid& VersionGuid |
ReplayTypes.h |
Operators
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ReplayTypes.h | |||
| ReplayTypes.h |