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Unreal Engine C++ API Reference > Runtime > Engine
Inheritance Hierarchy
- FBaseTraceDatum
- FOverlapDatum
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/WorldCollision.h |
Include | #include "WorldCollision.h" |
Syntax
struct FOverlapDatum : public FBaseTraceDatum
Remarks
Overlap Data structure for async trace
This saves request information by main thread and result will be filled up by worker thread
Variables
Type | Name | Description | |
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FOverlapDelegate | Delegate | Delegate to be set if you want Delegate to be called when the output is available. |
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TArray< struct FOverlapResult > | OutOverlaps | Output of the overlap request. Filled up by worker thread |
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FVector | Pos | Input of the overlap request. |
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FQuat | Rot |
Constructors
Type | Name | Description | |
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FOverlapDatum
(
UWorld* World, |