Navigation
API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectReplicator
Overloads
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
bool ReceivedRPC
(
FNetBitReader& Reader, |
Net/DataReplication.h | ||
bool ReceivedRPC
(
FNetBitReader& Reader, |
Net/DataReplication.h |
ReceivedRPC(FNetBitReader &, TSet< FNetworkGUID > &, bool &, const FReplicationFlags &, const FFieldNetCache *, ESkipRpcBehavior)
| Name | ReceivedRPC |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
| Source | /Engine/Source/Runtime/Engine/Private/DataReplication.cpp |
bool ReceivedRPC
(
FNetBitReader & Reader,
TSet< FNetworkGUID > & OutUnmappedGuids,
bool & bOutSkippedRpcExec,
const FReplicationFlags & RepFlags,
const FFieldNetCache * FieldCache,
ESkipRpcBehavior SkipRpcBehavior
)
True if the Reader is still valid. False if the Reader should be abandoned.
Parameters
| Name | Remarks |
|---|---|
| Reader | the buffer that contains the RPC (this function reads RPC parameters from the current position) |
| OutUnmappedGuids | any GUIDs that are not yet resolvable because we do not have the data (yet) |
| bOutSkippedRpcExec | did we skip execution of this RPC? If so, the caller must handle execution (e.g. delay). |
| RepFlags | the replication flags (state) of the replicated object |
| FieldCache | the RPC FieldCache used to speed-up property lookups. This cannot be null. |
| SkipRpcBehavior | under what circumstances should we skip the execution of the RPC? |
See Also
-
ReceivedBunch()
-
UpdateUnmappedObjects()
ReceivedRPC(FNetBitReader &, const FReplicationFlags &, const FFieldNetCache *, const bool, bool &, TSet< FNetworkGUID > &)
| Name | ReceivedRPC |
| Type | function |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
bool ReceivedRPC
(
FNetBitReader & Reader,
const FReplicationFlags & RepFlags,
const FFieldNetCache * FieldCache,
const bool bCanDelayRPC,
bool & bOutDelayRPC,
TSet< FNetworkGUID > & OutUnmappedGuids
)