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API > API/Runtime > API/Runtime/Engine > API/Runtime/Engine/FObjectReplicator
| Name | FRPCPendingLocalCall |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/Net/DataReplication.h |
| Include Path | #include "Net/DataReplication.h" |
Syntax
struct FRPCPendingLocalCall
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
FRPCPendingLocalCall
(
const FFieldNetCache* InRPCField, |
Net/DataReplication.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| Buffer | TArray< uint8 > | Buffer to serialize RPC out of | Net/DataReplication.h | |
| FrameQueuedAt | uint32 | The replication frame number when the RPC was queued. | Net/DataReplication.h | |
| NumBits | int64 | Number of bits in buffer | Net/DataReplication.h | |
| RepFlags | FReplicationFlags | Flags this was replicated with | Net/DataReplication.h | |
| RPCFieldIndex | int32 | Index to the RPC that was delayed | Net/DataReplication.h | |
| UnmappedGuids | TSet< FNetworkGUID > | Guids being waited on | Net/DataReplication.h |
Functions
Public
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
void CountBytes
(
FArchive& Ar |
Net/DataReplication.h |