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API > API/Runtime > API/Runtime/Engine
| Name | FODSCRequestPayload |
| Type | struct |
| Header File | /Engine/Source/Runtime/Engine/Public/ShaderCompiler.h |
| Include Path | #include "ShaderCompiler.h" |
Syntax
struct FODSCRequestPayload
Constructors
| Name | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|
| ShaderCompiler.h | |||
FODSCRequestPayload
(
EShaderPlatform InShaderPlatform, |
ShaderCompiler.h |
Variables
Public
| Name | Type | Remarks | Include Path | Unreal Specifiers |
|---|---|---|---|---|
| FeatureLevel | ERHIFeatureLevel::Type | Which feature level to compile for. | ShaderCompiler.h | |
| MaterialName | FString | Which material do we compile for?. | ShaderCompiler.h | |
| PermutationId | int32 | The permutation ID to compile. | ShaderCompiler.h | |
| PipelineName | FString | The name of the pipeline to compile shaders for. | ShaderCompiler.h | |
| QualityLevel | EMaterialQualityLevel::Type | Which material quality level to compile for. | ShaderCompiler.h | |
| RequestHash | FString | A hash of the above information to uniquely identify a Request. | ShaderCompiler.h | |
| ShaderPlatform | EShaderPlatform | The shader platform to compile for. | ShaderCompiler.h | |
| ShaderTypeNames | TArray< FString > | An array of shader type names for each stage in the Pipeline. | ShaderCompiler.h | |
| VertexFactoryName | FString | The vertex factory type name to compile shaders for. | ShaderCompiler.h |