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Unreal Engine C++ API Reference > Runtime > Engine
References
Module | Engine |
Header | /Engine/Source/Runtime/Engine/Public/Audio.h |
Include | #include "Audio.h" |
Syntax
struct FNotifyBufferFinishedHooks
Functions
Type | Name | Description | |
---|---|---|---|
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void | AddNotify
(
USoundNode* NotifyNode, |
|
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void | AddReferencedObjects
(
FReferenceCollector& Collector |
|
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void | DispatchNotifies
(
FWaveInstance* WaveInstance, |
|
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UPTRINT | GetHashForNode
(
USoundNode* NotifyNode |